The new PS Vita is being release in the United States on February 22, 2012 and everyone that is waiting on this next generation gaming handheld device would like know the 5 best games for this device. So,with extensive researching I listed the 5 best games for PS Vita below.
1.Uncharted: Golden Abyss
A contemporary adventure hero, Nathan Drake makes his living as a professional treasure hunter. He operates within a questionable fraternity of fortune-seekers, antiques dealers, smugglers and con men. Although he’s smart and self-educated, Drake tends to conceal his intellectual side when dealing with the rogues gallery of dangerous individuals who haunt the gray market underworld of the illegal antiques trade. In his dubious line of work, Drake has had to confront trouble on a daily basis — everything from guerillas to drug traffickers, modern-day pirates, rival salvage companies and even sometimes the law — so he’s learned how to handle himself in tight situations, whether it means guns, fists, charm or the occasional hasty exit.
Discover the untold mysteries behind the 400-year-old massacre of a Spanish expedition as Nathan Drake follows the murderous trail of an ancient and secret Spanish sect. Caught in the middle of a rivalry between his old friend, Jason Dante and Marisa Chase, the granddaughter of an archeologist who has mysteriously vanished without a trace, Nathan Drake races into the treacherous river basins, undiscovered temple ruins and karst caverns of Central America in search of a legendary lost city, only to find himself pushed to the edge of the Golden Abyss.
2.Ultimate Marvel Vs Capcom 3
Ultimate Marvel vs. Capcom 3 is multiplayer crossover fighting game featuring tag-team style combat between three-character teams of super heroes, super villains and other characters from the Marvel comics and Capcom universes. The game contains 12 new fighters, in addition to those found in earlier game versions. It also features new game modes including a spectator mode, and the ‘Heroes and Heralds’ Mode. The PS Vita version of the game is virtually identical to the console versions, while incorporating the handheld’s touch controls and portability..he Vita has an impressive GPU, and UMvC3 is a faithful port of its console counterpart, including the graphics. It also dragged along the same tired format that has needed an upgrade for a few years, but that doesn’t take away from what the game is.
This game specifically, and the franchise in general, have begun to meander down the paths that George Lucas trailblazed. This is essentially the “special edition” version of the game Marvel vs. Capcom 3: Fate of Two Worlds, just as the original Ultimate edition was when it was released last fall. So if you are a hardcore fan, there is a chance that this may be the third time you have considered purchasing the same game. If so, you have my sympathies. I’m a Star Wars fan, so I understand.
The Vita version of this game is almost identical to the PS3 version. The graphics are incredibly similar to the console version of the game and lose only a bit. If you have played the PS3 (or Xbox 360) version of this game, then you have played this game. And I mean that as a compliment, mostly.
Some nagging issues that carry over from the original are fundamentally part of the franchise, and no amount of hardware could alter. The 2D formula for fighting games has grown a bit stale, but it continues to do enough right to keep fans coming back. Still, little things like more interactive environments would go a long way. And while it is nice to have all the characters available immediately, having some sort of campaign mode to offer a form of progress would make you feel more invested.
It is what it is though, and fans of the pure 2D fighting game genre will be right at home here. If you put aside how cool it is to see a technologically faithful port of the game hit Vita, then you are left with a 2D fighting franchise that has been in need of an overhaul for a few years now.
But as a port, this game is not only a solid representation of the Vita’s power, it is also the best-looking game on the new system (although Uncharted: Golden Abyss has a decent claim there too). The Vita won’t ever match some of the current console games, but with genres like fighting games (where there is less emphasis on the environments and other non-gameplay elements), there is a very good chance that the Vita ports will be a comparable option for people trying to decide which system to buy the game for.
As for the game itself, it plays almost identically to the port version, for the most part. The analog stick on the Vita is… well, it’s there, but otherwise not much use. Using the D-pad is going to be the way to go. The touchscreen and the touchpad on the back offer a few new options as well, which are good and bad. Using the touchscreen to do things like switch allies is great, but unleashing massive combos with the touch of the combo gage on the front feels a bit like cheating. That is nothing though, compared to the back touchpad, which you can accidentally hit and unleash massive special combo attacks. Even for beginners this will get annoying. Thanks for reading
3.Resistance Burning Skies
Resistance: Burning Skies is a unique Resistance experience developed specifically for PS Vita that takes full advantage of the system’s dual analog sticks and features an all-new hero and story written by William C. Dietz, author of Resistance: The Gathering Storm and Resistance: A Hole in the Sky.
Set in a tale of survival during the August 1951 Chimeran invasion of the East Coast, you take control of Tom Riley, an everyday firefighter from New Jersey who is thrown headfirst into the teeth of the Chimeran war machine, forcing him to redefine his notions of duty and heroism.
While there wasn’t much of note from the game itself – no offence to the developers, but you’ve seen one Resistance you’ve seen them all – when it comes to showing off just how easily console shooters can now be brought to the handheld space they deserve credit for getting the PlayStation Vita’s first-person shooter stable off to the best possible start.
In the game world of Little Deviants the spaceship of the fun-loving beings known as “Little Deviants” is shot down by their robot enemies, hurling the quirky, but lovable little creatures down to a new planet. Here it is up to the player to help the Little Deviants escape their robot pursuers through a large variety of mini-games especially designed for play on PlayStation Vita.
The compilation contains more than thirty games/levels, with mini-games falling into recognizable Arcade style mini-game formats. Each category of these utilizes the innovative controls of PlayStation Vita in a different way. Examples of this include, the Roll Hole Control game, which uses the rear touch screen and the motion sensing gyroscope of the Vita to raise a portion of the game screen, moving Little Deviants in the play area away from robots and towards vortexes that lead to different levels. Other game type examples include: Botz Blast which is an Arcade style Shooter utilizing the Vita’s analog sticks to target and shoot attacking robots, and the House of Whacks, a carnival style Whack-a-Mole game utilizing touch screen tap input functionality. Success in games allows players to accumulate points allowing players to rise on the Little Deviants PlayStation Network leaderboards. The game also supports 8-player local multiplayer using a single console in Pass Around multiplayer mode.
There is the shell of a story about the Deviants crashing and trying to repair their ship, but that is little more than lip service. The story mode does play out like a campaign of sorts, though. Once you complete a challenge, it unlocks another game. When you complete enough challenges you unlock another area, where you will inevitably repeat a few of the challenges you just completed, but in a slightly different setting and with a bit tougher difficulty. Once you have completed a new challenge, you can then replay it and try for a higher score, or you can play it individually via a selection at the main menu.
The thing about this title is that there isn’t much to it. Sure, it is nice to play a mini game where you use both the front and back touchpads to complete objectives. And yes, it is neat to use the Vita like a steering wheel. But the games quickly begin to repeat themselves and you’ll soon find yourself playing the same mini games again and again. Within an hour you’ll have seen everything this game has to offer, and then the repetition begins.
Most of the games are excessively simple, but some can be frustrating, mainly because failure means you have to replay the entire mission – the races as you are being chased spring to mind. There are no checkpoints, so losing means starting at the very beginning, every time.
The games aren’t bad, but they aren’t engrossing either, and there isn’t much to them. Once you’ve played each game once, playing them again doesn’t really add anything. In general this game is sorely lacking in content. The best mini games are those you play with your friends, and there is not multiplayer to speak of, which is a shame. There aren’t any modes beyond the mini games either, which means there isn’t much replay value.
While it is nice that there is a game out there that will allow you to see all that the Vita can do, the games themselves end up amounting to little more than gimmicks. That could be forgiven if they were fun gimmicks that you are eager to try again, but they really aren’t.
If this game were included with the Vita as a demo, it would be spot on, and an excellent addition to the hardware’s launch bundle. Little Deviants will show you more about the Vita than it will about itself, making it a great purchase.
5.Dungeon Hunter Alliance
Dungeon Hunter Alliance is the first action RPG game for the PlayStation Vita handheld entertainment system that immerses you in a unique online multiplayer experience. Face the world of Gothicus and its hordes of evil creatures solo or in teams of up to four heroes. Test your skills in the main quest or numerous side quests as you explore the gothic universe. Push evil back to the depths of hell and put an end to the destructive ambitions of a tyrannical Queen who was once your beloved!
Choose between the warrior, mage, and rogue classes and off you go. You earn experience and loot by killing baddies. Each level up gives you points to spread amongst attributes and skills, both active and passive. Special attacks and buffs can be mapped to different face buttons for easy use. I wish there was a zoom function or camera control, but alas, there are neither. The biggest let-down to the lack of a zoom function is that you can’t see how cool your character looks other than at the character select screen. The best part about the lack of a zoom function is that you can’t see how dated the graphics look. We’re talking last gen, people. For a game like this, it doesn’t really matter, but the models are less than impressive. On the plus side, animations are smooth and I didn’t notice any slow-down when playing with four players.
There are some minor technical glitches. Sometimes when you’re standing next to a destructible barrel you will repeatedly miss, or not swing your weapon at all. I haven’t noticed this in combat yet, but it can be very frustrating when you have to take a half dozen swings at a barrel just to find the right angle to break it. Maybe barrels have really high armor classes in Gothicus. The biggest flaws I found within the game are the load times. They were so bad that I downloaded a stop-watch app in the time it took to get to the Main Menu. Then I reset the game and timed it. It took two minutes and twenty-five seconds to get from the PlayStation 3 dashboard to actually playing. Locally. To be fair, the initial start up is the biggest offender. Whenever you transition from one area to another you’re looking a thirty second load screen, minimum. It’s manageable, but time consuming.